Abstract
Battlefield decision-support is one of the long-awaited military applications of Artificial Intelligence. The military is eager to have an AI- enabled decision-support system that may shorten the processing time for an OODA loop, enhancing the accuracy and efficiency of decision-making, anticipating the enemy’s next move, and recommending the best tactical options. Due to the fidelity and scalability, computer wargames are one of the most adoptive means to simulate realistic battlefield scenarios. An AI-enabled decision-support system must eventually prove that it is able to dominate the mechanism of computer wargames. After defeating the world human champions of Chess and GO, AI researchers have shifted their focus and hope to successfully challenge real-time strategy games, which are considered as the equivalent to computer wargames. The achievements of Alpha Star in mastering StarCraft II have encouraged countries like the US and China to invest in the projects that may eventually transform computer wargame AI to a battlefield decision-support system.
PDF Link:From Chess to Warfighting the Applications and Challenges of Artificial Intelligence in Computer Wargames.pdf
Image Source: CNA